48 Results
gameplay engineer
Open Positions: 37
- Staff Software Engineer, Gameplay - Unpublished R&D ProductSoftware Engineering GroupRiot DiscoveryLos Angeles, USA
- Staff Software Engineer - VALORANT, Foundations EngineSoftware Engineering GroupVALORANTSydney, Australia
- Software Engineer III - Live Operations, Production EngineeringSoftware Engineering GroupRiot Game OperationsDublin, Ireland
- Broadcast Engineer IIIEsportsRiot Game OperationsDublin, Ireland
- Broadcast Engineer IIEsportsEsportsDublin, Ireland
- Travel Network EngineerInfrastructureEsportsDublin, Ireland
- Senior Network EngineerSoftware Engineering GroupRiot Game OperationsLos Angeles, USA
- Software Engineer, League of LegendsSoftware Engineering GroupLeague of LegendsShanghai, China
- QA Engineer - 2XKO (Contract)QA Group2XKOSingapore
- Principal Software Engineer, Services - 2XKOSoftware Engineering Group2XKOSF Bay Area, USA
- Director, Technical Production - Hextech EngineProduction GroupRiot Game OperationsLos Angeles, USA
- Senior Software Engineer - Player PlatformSoftware Engineering GroupRiot Operations & SupportDublin, Ireland
- QA Engineer - Teamfight Tactics (Contract)QA GroupTeamfight TacticsSingapore
- Staff Software Engineer (Services) - TFT, ExperiencesSoftware Engineering GroupTeamfight TacticsLos Angeles, USA
- Staff Software Engineer - League of Legends, DataSoftware Engineering GroupLeague of LegendsLos Angeles, USA
- Software Engineer, Unity - League of Legends (Contract)Software Engineering GroupLeague of LegendsSingapore
- Staff Software Engineer - League of Legends, Game ModesSoftware Engineering GroupLeague of LegendsSydney, Australia
- Senior Software Engineer - VALORANT Console Developer ExperienceSoftware Engineering GroupVALORANTLos Angeles, USA
- Technical Producer II - Dev Studios Sydney, Hextech GameplayProduction GroupLeague of LegendsSydney, Australia
- Senior Manager, Technical Product Management - TFT, Tools & EngineProduction GroupTeamfight TacticsLos Angeles, USA
- Technical Product Manager III - League Studios, Game Engine GraphicsProduction GroupLeague of LegendsLos Angeles, USA
- Technical Product Manager III - League Studios, Game Engine Developer ExperienceProduction GroupLeague of LegendsLos Angeles, USA
- Principal Technical Artist - Rendering - League of LegendsArtLeague of LegendsLos Angeles, USA
- Senior Game Designer - FFGSDesignTeamfight TacticsShanghai, China
- Principal Game Designer, Combat - Unpublished R&D ProductDesignRiot DiscoveryLos Angeles, USA
- Senior Manager, Game Design - VALORANT, ProgressionDesignVALORANTLos Angeles, USA
- Senior VFX Artist - League of LegendsArtLeague of LegendsLos Angeles, USA
- Senior Motion Graphics Artist - TFT, ExperiencesArtTeamfight TacticsLos Angeles, USA
- Principal Technical Product Manager - League Studios, DataProduction GroupLeague of LegendsLos Angeles, USA
- Senior Technical Writer - League StudioInformation TechnologyLeague of LegendsLos Angeles, USA
- Senior Technical Artist - TFT, Tools and PipelineArtTeamfight TacticsLos Angeles, USA
- Technical Artist, Rendering - League of LegendsArtLeague of LegendsShanghai, China
- Manager, Animation Art - VALORANTArtVALORANTLos Angeles, USA
- Game Designer - League of Legends (Contract)DesignLeague of LegendsSingapore
- Associate Art Director - VALORANT - MapsArtVALORANTLos Angeles, USA
- Senior Manager, Research - Teamfight TacticsInsightsTeamfight TacticsLos Angeles, USA
- Senior Game Producer, Front End - VALORANTProduction GroupVALORANTLos Angeles, USA